Make Spawning Power like Divine Favor (also solves Soul Reaping N/Rt issues)
Spawning Power is a pretty weak main attribute. I lengthens weapon spells and adds +% HP to summoned creatures, mostly ritualist spirits.
With the old ritual lord builds being nerfed significantly already a long time ago, there is not too much sense in boosting rituals like Shelter and Union anymore, or powering some elite skills.
Ritualists have stronger heals in Restoration than Monks in Healing, because they do not have Divine Favor (adds around 3.2 per point of DF, so let's say +32 for example).
This also leads to things like Necro/Ritualist Healers: While they used as N/Mo's Heal Party powered by Soul Reaping, they now get quite good spot heals and condition removal if a spirit is nearby with Mend Body & Soul...
-> while primary ritualists are still not in the same league in terms of healing as monks. They probably should not be that either, but made more viable as some kind of alternative monk, at least in PvE, not sure about PvP.
Suggestions:
1.) LOWER Restoration Healing (this will affect N/Rts mainly and other secondaries using Restoration magic)
2.) GIVE Spawning Power +2 extra healing per point, similar to Divine Favor.
This would also tone down Necro healing without having to fiddle around with Soul Reaping alone and putting the blame on SR alone, which is actuallly perfectly fine for a Necro using Necro skills, but becomes a problem if it makes them a better healer than the primary of that attribute.
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